Use Case Details:
Attributes | Description | Informational |
Type | New | |
Industry Sector | Telco, Cloud | |
Business driver |
| |
Business use cases |
| |
Business Cost - Initial Build Cost Target Objective | Using virtualization technology | |
Business Cost – Target Operational Objective | ||
Security need | N/A | |
Regulations | N/A | |
Other restrictions | ETSI MEC | |
Additional details | NA |
Case Attributes | Description | Informational |
Type | New | |
Blueprint Family - Proposed Name | Integrated Edge Cloud (IEC) | |
Use Case | Cloud Gaming and AR/VR | |
Blueprint proposed Name | ||
Initial POD Cost (capex) | 2 ARM bare metal machine, 1 10G switch, and existing 5G hardware resources | |
Scale & Type | For the smallest deployment, this requires 2 ARM baremetal machine. For large deployments, this could span to large number of bare metal machines. | |
Applications | Android application, such as cloud gaming, VR/AR. | |
Power Restrictions | N/A | |
Infrastructure orchestration | The cloud/network infrastructure: Containers, Kubernetes, Kubernetes ecosystem, OpenStack | |
SDN | N/A | |
Workload Type |
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Additional Details | Submitter to provide additional use case details |
Committer | Committer Company | Committer Contact Info | Committer Bio | Committer Picture | Self Nominate for PTL (Y/N) |
JiaXuan | China Mobile | jiaxuan@chinamobile.com | |||
Yongsu Zhang | ByteDance | zhangyongsu@bytedance.com | |||
Contributors: