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The purpose of the “Federated Multi-Access Edge Cloud Platform” blueprint is an end-to-end technology solution for mobile game deployed across multiple heterogeneous edge nodes using various network access protocols such as mobile and WiFi and others. This blueprint demonstrates how an application leverages a distributed and multi access network edge environment in order to get all the benefits of edge computing.

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The diagram above highlights the use case scenario. On the left hand side is the device – as can be seen that the device is moving from location x to y.

The whole use case goes through 4 distinct steps. The first step is the service discovery flow. And then the game service flow follows. And once the device actually moves, it would trigger additional session migration flow. This also includes subsequent service discovery to go along with this session migration. Finally, step number four is once this migration happens, the UE will go to the new edge node.

In order to support all this, platform provides two key abstractions: