Introduction
- The blueprint highlights an end-to-end solution for mobile game deployed across multiple heterogeneous edge nodes using various network access protocols such as mobile and WiFi and others. This blueprint demonstrates how an application leverages a distributed and multi access network edge environment in order to get all the benefits of edge computing.
- The key component is this federated multi-access edge platform.
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- The platform sits between applications and underlying heterogeneous edge infrastructure and also abstracts the multi-access interface and exposes application developer friendly APIs. This blueprint leverages upstream project KubeEdge as baseline platform – this includes the enhanced federation function (Karmada).
- Telco/GSMA side complexities (5GC/NEF etc.) need to be thought through and designed appropriately in order to realize extremely low latencies (10 ms) requirements desired by typical MEC use cases.
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- For the multi access, we may initially use a simulated mobile access environment to mimic a real time device access protocol conditions as part of the initial release/s.
Federated MEC Cloud Platform – Functional Diagram
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