Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Introduction

  • The blueprint highlights an end-to-end solution for mobile game deployed across multiple heterogeneous edge nodes using various network access protocols such as mobile and WiFi and others. This blueprint demonstrates how an application leverages a distributed and multi access network edge environment in order to get all the benefits of edge computing.
  • The key component is this federated multi-access edge platform.

...

  • The platform sits between applications and underlying heterogeneous edge infrastructure and also abstracts the multi-access interface and exposes application developer friendly APIs. This blueprint leverages upstream project KubeEdge as baseline platform – this includes the enhanced  federation function (Karmada).
  • Telco/GSMA side complexities (5GC/NEF etc.) need to be thought through and designed appropriately in order to realize extremely low latencies (10 ms) requirements desired by typical MEC use cases.

...

  • For the multi access, we may initially use a simulated mobile access environment to mimic a real time device access protocol conditions as part of the initial release/s.

Federated MEC Cloud Platform – Functional Diagram

...