This Akraino Blueprint, when completed, will implement the type II of Akraino PCEI Blueprint family that specifically focuses on a solution consisting of a mobile game deployed across multiple heterogenous edge nodes using network access technologies such as mobile and Wifi. This implementation demonstrates seamless roaming using KubeEdge technology-set. It essentially allows users to locally access multi-access edge computing (MEC)-enabled services while roaming.
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Attributes | Description |
Type | New |
Industry Sector | Cloud, Enterprise, Telco |
Business driver | Federated edge cloud imposes challenges in the edge service discovery and application migration in a device/edge/cloud setting. Goal is to address all these challenges by implementing a cloud gaming application in the federated edge cloud environment. |
Business use cases | To implement the type II of Akraino PCEI Blueprint that specifically focuses on a solution consisting of a mobile game deployed across multiple heterogenous edge nodes using network access technologies such as mobile and Wifi. This implementation demonstrates seamless roaming using KubeEdge technology-set. It essentially allows users to locally access multi-access edge computing (MEC)-enabled services while roaming. |
Business Cost - Initial Build Cost Target Objective | Cost of a proof of concept. Cost is only for the hardware. Federated KubeEdge is a software layer. Its managed applications can run on any Kubernetes environment. Validated edge stack including hardware choices should have manageable cost suitable for edge deployments. |
Business Cost – Target Operational Objective | Federated KubeEdge edge service provides service portal for operational management. It supports zero touch deployment and monitoring capabilities. |
Security need | KubeEdge supports application oriented security SPIFFE spec. |
Regulations | N/A |
Other restrictions | N/A |
Additional details | N/A |
BluePrint Details
Case Attributes | Description | Informational |
Type | New | |
Blueprint Family | PCEI | |
Use Case | Cloud gaming in a federated edge cloud environment. | |
Blueprint proposed Name | Federated Multi-Access Edge Cloud Platform | |
Initial POD Cost (capex) | Less than USD100K | |
Scale & Type of Server | From 1 server to a rack. | |
Applications | Distributed mobile cloud gaming. | |
Power Restrictions | NA | |
Infrastructure orchestration | Docker/K8 - Container Orchestration OS - Linux | |
SDN (Software Defined Networking) | None | |
Workload Type | Containers | |
Additional Details | N/A |
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Committer | Committer Company | Committer Contact Info | Committer Bio | Committer Picture | Self Nominate for PTL (Y/N) |
Arm | tina.tsou@arm.com | N | |||
Deepak Vij (Key Futurewei Contact Person) | Futurewei | dvij@futurewei.com | Y | ||
Hao Xu | Futurewei | hxu1@futurewei.com | N | ||