5G MEC/Slice System to Support Cloud Gaming, HD Video and Live Broadcasting Blueprint

Project Technical Lead: Feng Yang, Tencent, Elected 10/21/19


Detailed Slide

Committer


Committer

Company

Committer

Contact Info

Committer Bio

Committer Picture

 Self Nominate for PTL (Y/N)
Wei ChenTencent

allenwchen@tencent.com




Zhiqiang YouTencentjordyyou@tencent.com 


Xuan JiaChina Mobile

jiaxuan@chinamobile.com




Xiaopeng TongIntel

xiaopeng.tong@intel.com




Tina TsouArmtina.tsou@arm.com


Jiaxin FengTencentfengjiaxin22@163.com


Buyuan Lin      

Tencent

brucebylin@tencent.com 




Feng Yang Tencentfengfyang@tencent.com

Y
 Tide WangPhytiumwanghailong@phytium.com.cn


5G MEC/Slice System to Support Cloud Gaming, HD Video and Live Broadcasting Blueprint:

Case Attributes

Description

Informational

Type

New Blueprint for 5G MEC/Slice system to support Cloud Gaming, HD Video and Live Broadcasting


Blueprint Family - Proposed   Name

5G MEC/Slice system Blueprint Family


Use Case

  1. Small deployment targeting MEC in access sites or enterprise.
  2. Medium deployment targeting MEC in central offices


Blueprint proposed Name

5G MEC/Slice system to support Cloud Gaming, HD Video and Live Broadcasting


Initial POD Cost (capex)

The minimal configuration is 5 servers in total:

5G system, MEC Pass (1 server), Application Server (1 server)


Scale & Type

Up to 2 x86/ARM servers


Applications

Any application requires high bandwidth and low latency, including but not limited to:

  1. Cloud Gaming
  2. HD Video
  3. Live Broadcasting 


Power Restrictions

Less than 10kW


Infrastructure orchestration

Cloud Infrastructure & Orchestrator: Openstack/StarlingX

PaaS: K8s/Docker Swarm

OS - Ubuntu 16.x, Centos7

Hypervisor: KVM/QEMU

Network: VPP, F-Stack

SDN: SR-IOV, OVS-DPDK, VPP-DPDK


Workload Type

Bare Metal, VM or Container


Additional Details

Cloud Gaming, HD Video or Live Broadcasting applications may enable support for high density media streaming processing via GPU or FPGA acceleration.