5G MEC/Slice System to Support Cloud Gaming, HD Video and Live Broadcasting Blueprint

5G MEC/Slice System to Support Cloud Gaming, HD Video and Live Broadcasting Blueprint

Project Technical Lead: Feng Yang, Tencent, Elected 10/21/19

 

Detailed Slide

Committer

 

Committer

Company

Committer

Contact Info

Committer Bio

Committer Picture

 Self Nominate for PTL (Y/N)

Wei Chen

Tencent

allenwchen@tencent.com

 

 

 

Zhiqiang You

Tencent

jordyyou@tencent.com 

 

 

 

Xuan Jia

China Mobile

jiaxuan@chinamobile.com

 

 

 

Xiaopeng Tong

Intel

xiaopeng.tong@intel.com

 

 

 

Tina Tsou

Arm

tina.tsou@arm.com

 

 

 

Jiaxin Feng

Tencent

fengjiaxin22@163.com

 

 

 

Buyuan Lin      

Tencent

brucebylin@tencent.com 

 

 

 

Feng Yang 

Tencent

fengfyang@tencent.com

 

 

Y

 @Tide Wang

Phytium

wanghailong@phytium.com.cn

 

 

 

5G MEC/Slice System to Support Cloud Gaming, HD Video and Live Broadcasting Blueprint:

Case Attributes

Description

Informational

Type

New Blueprint for 5G MEC/Slice system to support Cloud Gaming, HD Video and Live Broadcasting

 

Blueprint Family - Proposed   Name

5G MEC/Slice system Blueprint Family

 

Use Case

  1. Small deployment targeting MEC in access sites or enterprise.

  2. Medium deployment targeting MEC in central offices

 

Blueprint proposed Name

5G MEC/Slice system to support Cloud Gaming, HD Video and Live Broadcasting

 

Initial POD Cost (capex)

The minimal configuration is 5 servers in total:

5G system, MEC Pass (1 server), Application Server (1 server)

 

Scale & Type

Up to 2 x86/ARM servers

 

Applications

Any application requires high bandwidth and low latency, including but not limited to:

  1. Cloud Gaming

  2. HD Video

  3. Live Broadcasting 

 

Power Restrictions

Less than 10kW

 

Infrastructure orchestration

Cloud Infrastructure & Orchestrator: Openstack/StarlingX

PaaS: K8s/Docker Swarm

OS - Ubuntu 16.x, Centos7

Hypervisor: KVM/QEMU

Network: VPP, F-Stack

SDN: SR-IOV, OVS-DPDK, VPP-DPDK

 

Workload Type

Bare Metal, VM or Container

 

Additional Details

Cloud Gaming, HD Video or Live Broadcasting applications may enable support for high density media streaming processing via GPU or FPGA acceleration.