5G MEC/Slice System to Support Cloud Gaming, HD Video and Live Broadcasting Blueprint
Project Technical Lead: Feng Yang, Tencent, Elected 10/21/19
Detailed Slide
Committer
| Committer Company | Committer Contact Info | Committer Bio | Committer Picture | Self Nominate for PTL (Y/N) |
Wei Chen | Tencent |
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Zhiqiang You | Tencent |
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Xuan Jia | China Mobile |
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Xiaopeng Tong | Intel |
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Tina Tsou | Arm |
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Jiaxin Feng | Tencent |
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Buyuan Lin | Tencent |
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Feng Yang | Tencent | fengfyang@tencent.com |
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@Tide Wang | Phytium | wanghailong@phytium.com.cn |
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5G MEC/Slice System to Support Cloud Gaming, HD Video and Live Broadcasting Blueprint:
Case Attributes | Description | Informational |
Type | New Blueprint for 5G MEC/Slice system to support Cloud Gaming, HD Video and Live Broadcasting |
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Blueprint Family - Proposed Name | 5G MEC/Slice system Blueprint Family |
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Use Case |
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Blueprint proposed Name | 5G MEC/Slice system to support Cloud Gaming, HD Video and Live Broadcasting |
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Initial POD Cost (capex) | The minimal configuration is 5 servers in total: 5G system, MEC Pass (1 server), Application Server (1 server) |
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Scale & Type | Up to 2 x86/ARM servers |
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Applications | Any application requires high bandwidth and low latency, including but not limited to:
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Power Restrictions | Less than 10kW |
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Infrastructure orchestration | Cloud Infrastructure & Orchestrator: Openstack/StarlingX PaaS: K8s/Docker Swarm OS - Ubuntu 16.x, Centos7 Hypervisor: KVM/QEMU Network: VPP, F-Stack SDN: SR-IOV, OVS-DPDK, VPP-DPDK |
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Workload Type | Bare Metal, VM or Container |
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Additional Details | Cloud Gaming, HD Video or Live Broadcasting applications may enable support for high density media streaming processing via GPU or FPGA acceleration. |
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